Month: July 2012

The Personality

To play is not only to have a reserved moment to leave the child to the will in a space with or without toys and yes a moment that we can teach and learn very with them. The playful activity allows that the child if prepares for the life, between the physical and social world. We observe, in this way that the life of the funny child around playing, is therefore that pedagogos they have used the trick in the education, for being an important part in the formation of the personality, becoming a form of knowledge construction. Important to the development, physicist, social intellectual and, the game comes extending its importance leaving of being a simple amusement and becoming bridge between infancy and the adult life. Vygotsky (1998) affirms that the infantile game transforms the child, thanks to the imagination, the produced objectives socially.

Thus, its use is favored by the playful context, offering to the child the chance to use the creativity, the domain of itself, to the firmao of the personality, and the unexpected one. In accordance with Kishimoto (2002) the game is considered a playful activity that has educational value, the use of the same in the pertaining to school environment brings many advantages for the process of education learning, the game is a natural impulse of the child functioning, as a great motivador, is through the game gets pleasure and carries through a spontaneous and voluntary effort to reach the objective, the game mobilizes mental projects, and stimulates the thought, the ordinance of time and space, integrates some dimensions of affective, social, motor and cognitiva the personality. A development of the child and its consequent learning occur when it participates actively, either arguing the rules of the game, either considering solutions to decide them. It is of extreme importance that the professor also participates and that he considers challenges in search of a solution and collective participation, the paper of the educator in this in case that it is of incentivador of the activity.

Tenth Word

After the exposition was initiated game remaining itself the groups. For the accomplishment of this activity two hours had been necessary/lesson. The game was established in questions contextualizadas concerning the use of found organic functions in the daily one, in which a representative of the group had the right to try the luck when playing data, which presented the options: A vowel; Two vowels; A consonant; Two consonants; A tip; Pass the time. RESULTS: From the application of the game, it was possible to observe the surprise of the pupils when discovering the great importance of the subject in the daily one. One perceived that the game stimulated the interaction of the group with the subject and the search for information on the subject. To each filled gap the pupils felt themselves more interested in answering, therefore at the moment that the representative of the group argued how much to the fulfilling of the gaps, the other group already speculated, in silence, the reply.

It did not have dispersion of the group during the accomplishment of the activity. The commentaries of the pupils send the relevance of the application of the game in the education of organic functions: Not wise person who the esters are gifts in bullets and bonbons. Not wise person who the caffeine is a stimulant. I never studied Chemistry in this way. I liked it game, therefore I learned Chemistry of day-by-day playing. CONCLUSION: The valuation of the playful one in the use of new resources in the chemistry education presents a significant result in regards to the learning of the pupils and any person that wants to learn independent of the social classroom, age etc. The game can in such a way intervine in the interatividade and dinamizao of the lessons of Chemistry how much in the production and abstraction of knowledge for the way pupils who become them critical beings in relation the sociocultural way that if they insert. Institution of Promotion: Pious college Tenth Word-key: Education Organic Learning, Playful, Functions.